I've started with a company, but after several years I have grown a little (support vehicles, aero lances...). - MegaMek/mekhq I played a few random battles in MegaMek and decided to jump into the MekHQ AtB campaign. Observations: Cannot be used to sell damaged units. As far as I'm aware the price of a mech currently doesn't take into account the rarity, so a Hatchetman that comes onto the market in the early years costs the same as it does 20 years later. General official market of the inner sphere, always available for buying and selling mechs and vehicles. Download MekHQ for free. As per 2.31 atb rules, 1 edge point costs 10 exp. There should be some rules in an excel sheet named "Official AtB TT Rules" in the docs folder for your reference. The MekHQ on SourceForge does include implementation of AtB in the newer versions. Look up a guide on Mekhq if you aren't sure what all this shit does, but here are the AtB … It always seemed to me to be odd that you could always just sell a unit, 'mech or otherwise, right away with no delay; regardless of situation. Update edge cost for AtB preset to match current rules #1273, from sixlettervariables/bug-1273-atb-edge-cost. 1 XP per kill, 1 XP every 2 months when TN 10) If you would like to refer to this comment somewhere else in this project, copy and paste the following link: Mech Table: Random IS Each market type has its requisites, advantages and disvantages and all of them can be generated only once month, on the 1st day of privacy statement. Re: MekHQ - "Just how does it work?" I told MegaMek to save the battle record file (the mul file). Have a question about this project? Currently MekHQ (if you enable ATB options) still calculates selling price according to vanilla MekHQ rules. (i.e. The current help file mekhq/docs/against_the_bot.txt is a decent start but it seems to me more of a design document than a manual meant for mekhq novices. half the value paid – if 1 the unit was not received and you lost all the value Oh no! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You signed in with another tab or window. If you look in the AtB rules, there is a section about rolling to help restore lost limbs. Have a question about this project? Hi! As per 2.31 atb rules, 1 edge point costs 10 exp. Price Target (2d6): 6 Must sell at least 3 units at a time. 23:58. Mech Table: Local planet owner. Price Target reduces the stock price in 5%, each number below increases in 5%. AS SUCH MEKHQ … I am adding a summary to the rule changes that would be required to be made IF a switch to pure ATB selling rules is to be made. Price Target (2d6): 6 The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. I suggest that experience settings in MekHQ be set using AtB rules using a 1-click button. By clicking “Sign up for GitHub”, you agree to our terms of service and Already on GitHub? Pomp Podcast #251: Mark Yusko on How we got to QE Infinity from the Fed - Duration: 1:06:39. Phrosphor, I probably qualify at this point as a MekHQ expert, sad as that is, and I've been helping pitch in to develop the Against The Bot campaign rules for years now, so if you want anything at all in those directions I am Your Dude. MekHQ 0.3.19. You can sell mechs and vehicles at any time directly from MekHQ, but to buy new mechs and vehicles and to sell with the possibility of Civilian Vehicles can be bought and sold at any time. I'll try to do it when I have some time, which is definitely not before Monday . Auctions where merc companies sell excess salvage or liquidate their assets. The program is still relatively new, and expanded features such as financial book keeping and pilot skill progression are planned for future versions, … Number of Units: (1d6-3) x 3 Currently, MekHQ (atb settings) has edge costing 1 exp. MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek. Author Topic: MekHQ - "Just how does it work?" The excel sheet referenced can also be found here: Latest Rules - 2.31 - I'm hosting it since otherwise you have to sign up on the battletech forums and find back the post with the rules in it. Open Market Wolfman at Large. AtB Following the mercs Chappy's Howling Siegers from the year 2875 Mercenary Auctions If using the market to sell units the % are inverted. Sign in Factory Line This commit was created on GitHub.com and signed with a, [AtB] Rules 2.31 incosistend with AtB implementation on MekHQ for Edge purchase. Copy of MekHQ AtB S1 E2 - Duration: 24:56. matt chapman 66 views. Run Mekhq, and click start a new campaign, and select a starting date. Units bought straight from the factory. Full rules (taken from ATB excel follows for further documentation if needed). Observations: Only mercenaries with B+ rating can use this market. Sign in We’ll occasionally send you account related emails. Loading... Unsubscribe from Wolfman at Large? Price Target (2d6): 7 modifiers. I started my first campaign and was overwhelmed with the options present. Needs a better name, will probably change acronym if I upload anything else in this vein. Price Target (2d6): 7 Thus I had the idea to create a full documentation for AtB in mekhq. 10 months ago. Each market uses different RATs to determine the units available and has a different number of possible units for sale in a given Unofficial (and illegal) market, where stolen units are normally bought and sold. Successfully merging a pull request may close this issue. I have been playing an AtB campaign in MekHQ for a while. You signed in with another tab or window. We’ll occasionally send you account related emails. Please try reloading this page Help Create Join Login. Currently, MekHQ (atb settings) has edge costing 1 exp. I'm assuming you're using Against the Bot of Mekhq? 3. Mechs with the “Bad Reputation” quirk receive +1 to the price roll when buying and -1 when selling. Open Source Software. From there, the Campaign options will pop up. PORT ROYALE 4 … Anthony Pompliano Recommended for you Close. 24:56. Posted by 2 years ago. Tutorial Time: ATB Automation in mekHQ - Duration: 23:58. Cancel Unsubscribe. Number of Units: 1d6-2 Mech Table: Periphery/Mercenary Observations: If selling damaged units, each level of damage applies a -1 do the Price Target Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Cannot be used to sell units. Thomasmarik 1,702 views. I played a little ATB a few years back an I remember vehicle swarms would always mess my poo poo up, though to be be fair I also suck at Battletech and dont understand half the rules. The dialog closed, and nothing else happened. Mech Table: Employer Bay Watcher; Being bored and stuff. Assault mechs being $10m compared to a $4-5m medium doesn't really sit right with me seeing as Assault mechs are supposed to be gold dust. By clicking “Sign up for GitHub”, you agree to our terms of service and When selling SL mechs prior to 3040, add +4 to the price roll._. I bring you: The Basic Auto-SoldierMechwarrior Insertion Creator! Black Market Already on GitHub? Damaged units can be sold without proce After finding the number and specific model of units available, a Price Roll must be made for each unit available – each number above the I'd like to see a rarity multiplier added to the buying selling price too? Civilian Mechs for sale every month for the stock price. Number of Units: 1d6-3 Accounting; CRM; Business Intelligence MekHQ AtB question about scenario size. the unit without receiving anything. edition (Read 48238 times) Xardalas. It's probably easy to include the AtB generation rules into a separate sheet in Xotl's RAT spreadsheet. Let's Play MekHQ AtB: Episode 1 Snakes! MekHQ asked if I controlled the battlefield at the end. I clicked "Yes". Some styles failed to load. I won a battle using the AtB rules. They're intended, as I understand it, to cover the kind of lesser nobility that rules a continent or single planet, and operates on the same general scale as ATB otherwise normally does. With the various DF things happening during gameplay. paid. Local employer market, where the employer sells surplus units to authorized buyers. Vehicle markets receive a +1 bonus on the number of units available. Observations: For each unit bought roll a 1d6 – if 2 you did not received the unit and lost [ATB] Selling unit rules compliance to ATB ruleset. to your account. Civilian Mechs have their own market that generates 1d6 I have a list of source books that I will try to get my hands to really start digging into the rules. Employer Market Number of Units: 1d6-3 Hopfully the lance Nasir commands getting blown up around him doesnt become his curse Like it seems to be for all my light lance commanders in ATB #? Posted by January 1, 2021 Leave a comment on megamek against the bot campaign January 1, 2021 Leave a comment on megamek against the bot campaign Archived. If selling, a roll of 2 receives only half the payment and a roll of 1 loses to your account. 1 XP per kill, 1 XP every 2 months when TN 10) (i.e. The incomplete ATB "Noble" rules don't cover Great Houses. The text was updated successfully, but these errors were encountered: I like and second these ideas. New Development Release 0.43.5 for Megamek, MegaMekLab, and MekHQ Hi Everyone, **THIS RELEASE HAS A GAME BREAKING BUG IN SCENARIO RESOLUTION. edition « Reply #105 on: November 03, 2015, 05:18:30 pm » Quote from: Robsoie on November 03, 2015, 03:42:18 pm. Also, in 3025, a Catapult that comes onto the market should be many multiples (10/20x) the price of a Wasp. Observations: Cannot be used to sell units. MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek. Price Target (2d6): 5 So I did some searching and I found a very good resource that … It Had To Be Snakes! month. Currently MekHQ (if you enable ATB options) still calculates selling price according to vanilla MekHQ rules. (Light:-1 / Heavy:-2 / Crippled:-3 / Inoperable:-4). But to summarise, you're company size is unlimited but you will get negative modifiers to defection/retirement if your company leader leadership isn't high enough. getting close to the stock price of a mech or vehicle, you need to use the various markets available on the Inner Sphere. MekHQ AtB question about scenario size. That would totally be the best. the month. privacy statement. MekHQ is a freeware computer tool for use in conjunction with the computer game MegaMek.. MekHQ helps users manage and maintain their forces between games of MegaMek by recreating the BattleTech rules for salvage and repair. Number of Units: (1d6-3) x 2 Mech Table: Random IS I recently stumbled upon MegaMek/MekHQ and am hooked. ( 10/20x ) the price roll when buying and -1 when selling SL mechs prior to 3040, +4. I 'd like to see a rarity multiplier added to the price roll when buying and -1 selling. I 've started with a company, but these errors were encountered: successfully merging a pull request close! You account related emails Insertion Creator a different number of units available there... ”, you agree to our terms of service and privacy statement to! Point costs 10 exp rules into a separate sheet in Xotl 's RAT spreadsheet sell at 3. Github account to open an issue and contact its maintainers and the community an issue contact! Selling SL mechs prior to 3040, add +4 to the buying selling too... But these errors were encountered: successfully merging a pull request may this...: AtB Automation in MekHQ - Duration: 23:58 for the stock price 6 Observations: Only with! A company, but after several years I have some time, is. 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Official AtB TT rules '' in the newer versions, MekHQ ( AtB settings ) has costing! ( 2d6 ): 6 mekhq atb rules: Only mercenaries with B+ rating can use this market 's! Xp per kill, 1 edge point costs 10 exp MekHQ for a free GitHub account to an. The Basic Auto-SoldierMechwarrior Insertion Creator found a very good resource that … 10 months ago further documentation needed! Some searching and I found a very good resource that … 10 months ago rules. Send you account related emails 2.31 AtB rules, 1 edge point costs 10 exp available and a! ( AtB settings ) has edge costing 1 exp at a time this vein it?! Let 's Play MekHQ AtB: Episode 1 Snakes illegal ) market, where the employer sells surplus to. Receives Only half the payment and a roll of 1 loses the without!, in 3025, a roll of 1 loses the unit without receiving anything decided. Mechs prior to 3040, add +4 to the price roll._ of AtB in MekHQ - Duration:.... 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Named `` Official AtB TT rules '' in the newer versions on the number of possible units sale! 1 XP every 2 months when TN 10 ) ( i.e years I have been an! Anthony Pompliano Recommended for you the MekHQ on SourceForge does include implementation of AtB in MekHQ I. Where the employer sells surplus units to authorized buyers or liquidate their assets AtB! 2 months when TN 10 ) ( i.e rules '' in the docs folder for your reference half the and... A starting date 2d6 ): 6 Observations: Only mercenaries with B+ rating can use market...